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For the GMTK game jam 2025, I made a gravity-themed billiards game in Godot, with all art made procedurally with shaders
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Again using the OpenUSD Python API, I created a script to generate 3d printable models from images
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I used the C++ OpenFrameworks library to create a lichen visual simulation, following a scientific paper
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I wrote a shader using GLSL to align the colours in an image to a palette
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A quick glsl dithering shader live in browser