A puzzle-platformer made in a group of six in Unreal Engine 5 in 3 days. This was my first time as the least experience member of a team, and I learned a lot from watching everyone else.
A cozy driving game made using Godot in 3 days. I tried using Blender’s geometry nodes for the environment, but misunderstood the exporting process, resulting in very poor performance.
A system-based minigame made solo using Godot in 3 days about growing flowers to score points. It has problems with font scaling, but the core data-based programming architecture worked well.
A creepy puzzle game made alongside a composer using Unity in 10 days. The puzzles were a bit too hard, but I like the visual effect of the pressed flowers.
An atmospheric visual novel made solo in Ren’Py in 7 days. My first foray into game-making, but I’m proud of the museum scene.