Game Jam
Cosmic shaders for the GMTK game jam
For the GMTK game jam 2025, I made a gravity-themed billiards game in Godot, with all art made procedurally with shaders
Forest Of The Night ↗ ↖
A 3D platforming game made in 36 hours using Godot. I used free environment assets, but because they were high-def, I lost time optimising them for web. The core look still works alright on PC.
Bubble Solution ↗ ↖
A puzzle-platformer made in a group of six in Unreal Engine 5 in 3 days. This was my first time as the least experience member of a team, and I learned a lot from watching everyone else.
Petals in the Wind ↗ ↖
A system-based minigame made solo using Godot in 3 days about growing flowers to score points. It has problems with font scaling, but the core data-based programming architecture worked well.
Still Life In Two Dimensions ↗ ↖
A creepy puzzle game made alongside a composer using Unity in 10 days. The puzzles were a bit too hard, but I like the visual effect of the pressed flowers.