Godot
Cosmic shaders for the GMTK game jam
For the GMTK game jam 2025, I made a gravity-themed billiards game in Godot, with all art made procedurally with shaders
Forest Of The Night ↗ ↖
A 3D platforming game made in 36 hours using Godot. I used free environment assets, but because they were high-def, I lost time optimising them for web. The core look still works alright on PC.
Applying palettes to images with shaders
I wrote a shader using GLSL to align the colours in an image to a palette
Petals in the Wind ↗ ↖
A system-based minigame made solo using Godot in 3 days about growing flowers to score points. It has problems with font scaling, but the core data-based programming architecture worked well.