An arcade-style game made in Godot in 4 days. I made all the visuals in shaders, which you can see in my main breakdown article. I’m happy with the gameplay too. One of my better jam results.
A 3D platforming game made in 36 hours using Godot. I used free environment assets, but because they were high-def, I lost time optimising them for web. The core look still works alright on PC.
A cozy driving game made using Godot in 3 days. I tried using Blender’s geometry nodes for the environment, but misunderstood the exporting process, resulting in very poor performance.
A system-based minigame made solo using Godot in 3 days about growing flowers to score points. It has problems with font scaling, but the core data-based programming architecture worked well.