Showreel

Code

A 3d render of a large, high density maze

I used Python and the cutting edge OpenUsd API to translate Json files on 3d maze models. See more here!

A screenshot of a blue control remapping menu

Here's some Ui coding I did in Godot to act as a template for game jams.

A photo of glass bauble in the shape of an apple, which's colours have been harshly clamped to one shade of red, two shades of blue and some white.

I have this palette-based stylisation shader I first made in Unity adapted to GLSL here.

Here's a shader I wrote in GLSL that applies dithering to images!

A photo of a betta fish that has had a black and white dithering effect on it, creating the impression of complex shades of light and dark with only two colours

You can see how it works here!

In Progress