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    <title>C# on HK Oxalis Portfolio Website</title>
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    <description>Recent content in C# on HK Oxalis Portfolio Website</description>
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    <managingEditor>HSFK2017@gmail.com (H K)</managingEditor>
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    <copyright>© 2026 H K</copyright>
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      <title>Cosmic shaders for the GMTK game jam</title>
      <link>https://hk-oxalis.github.io/en/posts/black_hole_billards/</link>
      <pubDate>Sun, 03 Aug 2025 00:00:00 +0000</pubDate>
      <author>HSFK2017@gmail.com (H K)</author>
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      <description>For the GMTK game jam 2025, I made a gravity-themed billiards game in Godot, with all art made procedurally with shaders</description>
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      <title>Wood-cut markmaking for a turn-based rpg</title>
      <link>https://hk-oxalis.github.io/en/posts/resonant_sceptre/</link>
      <pubDate>Mon, 02 Jun 2025 00:00:00 +0000</pubDate>
      <author>HSFK2017@gmail.com (H K)</author>
      <guid>https://hk-oxalis.github.io/en/posts/resonant_sceptre/</guid>
      <description>Again using the OpenUSD Python API, I created a script to generate 3d printable models from images</description>
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      <title>A Relaxing Autumn Drive</title>
      <link>https://hk-oxalis.github.io/en/game_jams/relaxing_autumn/</link>
      <pubDate>Sun, 27 Oct 2024 00:00:00 +0000</pubDate>
      <author>HSFK2017@gmail.com (H K)</author>
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      <description>A cozy driving game made using Godot in 3 days. I tried using Blender&amp;rsquo;s geometry nodes for the environment, but misunderstood the exporting process, resulting in very poor performance.</description>
      
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      <title>Petals in the Wind</title>
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      <pubDate>Mon, 01 Apr 2024 00:00:00 +0000</pubDate>
      <author>HSFK2017@gmail.com (H K)</author>
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      <description>A system-based minigame made solo using Godot in 3 days about growing flowers to score points. It has problems with font scaling, but the core data-based programming architecture worked well.</description>
      
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