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    <title>HK Oxalis Portfolio Website</title>
    <link>https://hk-oxalis.github.io/</link>
    <description>Recent content on HK Oxalis Portfolio Website</description>
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    <language>en</language>
    <managingEditor>HSFK2017@gmail.com (H K)</managingEditor>
    <webMaster>HSFK2017@gmail.com (H K)</webMaster>
    <copyright>© 2026 H K</copyright>
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      <title>Blender Plugin For Making Enamel Pins</title>
      <link>https://hk-oxalis.github.io/en/posts/enamel_pin/</link>
      <pubDate>Mon, 17 Aug 2026 00:00:00 +0000</pubDate>
      <author>HSFK2017@gmail.com (H K)</author>
      <guid>https://hk-oxalis.github.io/en/posts/enamel_pin/</guid>
      <description>For the 2026 Artfight competition, I had a go at making a blender plugin that reads images and creates enamel pin models</description>
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      <title>Cosmic shaders for the GMTK game jam</title>
      <link>https://hk-oxalis.github.io/en/posts/black_hole_billards/</link>
      <pubDate>Sun, 03 Aug 2025 00:00:00 +0000</pubDate>
      <author>HSFK2017@gmail.com (H K)</author>
      <guid>https://hk-oxalis.github.io/en/posts/black_hole_billards/</guid>
      <description>For the GMTK game jam 2025, I made a gravity-themed billiards game in Godot, with all art made procedurally with shaders</description>
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      <title>Wood-cut markmaking for a turn-based rpg</title>
      <link>https://hk-oxalis.github.io/en/posts/resonant_sceptre/</link>
      <pubDate>Mon, 02 Jun 2025 00:00:00 +0000</pubDate>
      <author>HSFK2017@gmail.com (H K)</author>
      <guid>https://hk-oxalis.github.io/en/posts/resonant_sceptre/</guid>
      <description>Again using the OpenUSD Python API, I created a script to generate 3d printable models from images</description>
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      <title>Lichen Pattern Simulation</title>
      <link>https://hk-oxalis.github.io/en/posts/lichen/</link>
      <pubDate>Thu, 06 Feb 2025 00:00:00 +0000</pubDate>
      <author>HSFK2017@gmail.com (H K)</author>
      <guid>https://hk-oxalis.github.io/en/posts/lichen/</guid>
      <description>I used the C++ OpenFrameworks library to create a lichen visual simulation, following a scientific paper</description>
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      <title>Programmatically Generating Spinning Ornaments</title>
      <link>https://hk-oxalis.github.io/en/posts/spinners/</link>
      <pubDate>Thu, 16 Jan 2025 00:00:00 +0000</pubDate>
      <author>HSFK2017@gmail.com (H K)</author>
      <guid>https://hk-oxalis.github.io/en/posts/spinners/</guid>
      <description>Again using the OpenUSD Python API, I created a script to generate 3d printable models from images</description>
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      <title>3D Mazes with JSON and USD</title>
      <link>https://hk-oxalis.github.io/en/posts/3d_mazes/</link>
      <pubDate>Wed, 16 Oct 2024 00:00:00 +0000</pubDate>
      <author>HSFK2017@gmail.com (H K)</author>
      <guid>https://hk-oxalis.github.io/en/posts/3d_mazes/</guid>
      <description>Using the Python API for OpenUSD, I processed the JSON output of a Javascript maze project into 3D models</description>
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      <title>Applying palettes to images with shaders</title>
      <link>https://hk-oxalis.github.io/en/posts/palettisation/</link>
      <pubDate>Mon, 22 Jul 2024 00:00:00 +0000</pubDate>
      <author>HSFK2017@gmail.com (H K)</author>
      <guid>https://hk-oxalis.github.io/en/posts/palettisation/</guid>
      <description>I wrote a shader using GLSL to align the colours in an image to a palette</description>
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      <title>Dithering shader</title>
      <link>https://hk-oxalis.github.io/en/posts/dithering/</link>
      <pubDate>Thu, 13 Jun 2024 00:00:00 +0000</pubDate>
      <author>HSFK2017@gmail.com (H K)</author>
      <guid>https://hk-oxalis.github.io/en/posts/dithering/</guid>
      <description>A quick glsl dithering shader live in browser</description>
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