The cover image for the game jam game Petals in the wind

Petals in the wind

A semi-puzzle game about planting flowers strategically to get the most points. Made solo in Godot, with a few free background assets


Retrospective thoughts

This was my first success at coding truly original gameplay, instead of the simple walking simulator and visual novel stuff I'd done before, and it was a real confidence boost. The systems came together in such a satisfying way, and I was able to use Godot's resource and Ui systems to make code that felt really professional, abstraction and composition and all.